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81. Sticky:[Summer 2014] Hull Hitpoint Rigs - in Player Features and Ideas Discussion [original thread]
Death Awaits Eyedol wrote: Masao Kurata wrote: Death Awaits Eyedol wrote: Any idea when these will be coming out? Three weeks ago. odd I can't find "Transverse Bulkheads" anywhere... Funny. Lots of other people are buying and ...
- by Steve Ronuken - at 2014.06.24 16:37:00
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82. Sticky:[Summer 2014] Starbase tweaks - in Player Features and Ideas Discussion [original thread]
Grarr Dexx wrote: so now anybody can start dscanning for thukker arrays to beat on entities/players smaller than them guaranteed ******* jackpot with billions of isk in investment in cap bpos great idea Not so much. Only an idiot would ke...
- by Steve Ronuken - at 2014.06.19 17:31:00
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83. New production array on sisi - in Player Features and Ideas Discussion [original thread]
Apelacja wrote: Steve Ronuken wrote: The array that's limited to lowsec only, for producing cap components? yes, it's going to be introduced. accordign to description it can produce all things. You're meaning the Thukker Component As...
- by Steve Ronuken - at 2014.06.13 22:30:00
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84. New production array on sisi - in Player Features and Ideas Discussion [original thread]
The array that's limited to lowsec only, for producing cap components? yes, it's going to be introduced.
- by Steve Ronuken - at 2014.06.13 22:17:00
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85. Sticky:[Summer 2014] Starbase tweaks - in Player Features and Ideas Discussion [original thread]
NeobaramMarket wrote: how about making more line's on POS Advanced assembly module? 1,000 cpu for 1 line is non-sense. who's going to use advanced assembly module at POS how about make it to 3 lines? Welcome to not paying attention. Th...
- by Steve Ronuken - at 2014.06.12 11:38:00
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86. Sticky:Feedback request on Contract system - in Player Features and Ideas Discussion [original thread]
Nyjil Lizaru wrote: Two month old thread with no CCP or CSM posts since the first week. Is this still being looked at? (Because the contract system needs some love.... please?) I'm still keeping an eyeball on it.
- by Steve Ronuken - at 2014.06.06 16:21:00
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87. Sticky:[Kronos] Freighters and Jump Freighters Rebalance - in Player Features and Ideas Discussion [original thread]
Mag's wrote: Rivr Luzade wrote: Firzam Aakiwa wrote: Lolly ==> look that guys http://eve.battleclinic.com/loadout/70443-Ark-Adriana.html 1 million EHP with his ARk without loosing Cargo bay capacity. This new patch give a great boost...
- by Steve Ronuken - at 2014.06.06 11:44:00
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88. Sticky:[Kronos] Hyperspatial Accelerator Modules - in Player Features and Ideas Discussion [original thread]
Rek Seven wrote: Are these mods in game yet? I don't see any on the market so i'm guessing that they are either not in game or there't drop chance is super rare. If you have designed these to be extremely rare item that are going to cost a for...
- by Steve Ronuken - at 2014.06.05 11:42:00
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89. Sticky:[Summer 2014] Starbase tweaks - in Player Features and Ideas Discussion [original thread]
Kusum Fawn wrote: Joraa Starkmanir wrote: Veinnail wrote: I am a bit curious how this works into the lore. In the eve universe we can utilize technology like cloning and jump cloning, but we cannot refer a database remotely in order to ac...
- by Steve Ronuken - at 2014.06.05 00:10:00
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90. Sticky:[Kronos] Freighters and Jump Freighters Rebalance - in Player Features and Ideas Discussion [original thread]
Angelus Arareb wrote: Stuff Really? 3 T2 expanders takes a Charon with rank 3 in Caldari freighter up to 1,108,361 m3, doesn't it? (rather than the 902k m3 it was) http://xyjax.com/optimizer_kronos/ (no, I've not checked it in Eve, as I d...
- by Steve Ronuken - at 2014.06.04 12:16:00
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91. Sticky:[Summer 2014] Starbase tweaks - in Player Features and Ideas Discussion [original thread]
Karash Amerius wrote: Dear All, I would like to remind everyone that are busy playing sand castles in this thread about the big picture here (including the Devs still willing to read this): POS game play sucks. It has always sucked. I cann...
- by Steve Ronuken - at 2014.05.28 18:40:00
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92. Sticky:[Kronos] Mordu's Legion - in Player Features and Ideas Discussion [original thread]
Garviel Tarrant wrote: Cassius Invictus wrote: Why is Orthus going around 1900 m/s on 10mn MWD on test server? Is't it a little to fast for a cruiser? It's tank is kinda lame, but still it will be hard to catch the bastar*. Dude, train...
- by Steve Ronuken - at 2014.05.27 11:48:00
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93. Sticky:[Summer 2014] Starbase tweaks - in Player Features and Ideas Discussion [original thread]
Qmamoto Kansuke wrote: I don't see how paying 600m a month for a pos would be justified unless a taxes in npc stations are bigger than the montly fuel fee. You mean other than the time multipliers? And the -2% to material requirements in t...
- by Steve Ronuken - at 2014.05.26 11:21:00
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94. Sticky:[Kronos] Mordu's Legion - in Player Features and Ideas Discussion [original thread]
stoicfaux wrote: Steve Ronuken wrote: Arthur Aihaken wrote: Steve Ronuken wrote: Explosion radius has nothing to do with target velocity reducing damage. That's what explosion velocity is for. Explosion radius only deals with the reduc...
- by Steve Ronuken - at 2014.05.25 17:36:00
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95. Sticky:[Kronos] Mordu's Legion - in Player Features and Ideas Discussion [original thread]
Arthur Aihaken wrote: Steve Ronuken wrote: Explosion radius has nothing to do with target velocity reducing damage. That's what explosion velocity is for. Explosion radius only deals with the reduction of damage by having a smaller sig radiu...
- by Steve Ronuken - at 2014.05.25 17:10:00
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96. Sticky:[Kronos] Mordu's Legion - in Player Features and Ideas Discussion [original thread]
Arthur Aihaken wrote: Sniper Smith wrote: In paper the ship does decent DPS, but in practice, against anything other than caps, or without a Vindi beside it keeping it still, it's more likely to work out to be 600 rather than 1600. Let's ...
- by Steve Ronuken - at 2014.05.25 16:58:00
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97. Sticky:[Kronos] Pirate Implants - in Player Features and Ideas Discussion [original thread]
Pertuabo Enkidgan wrote: Steve Ronuken wrote: An important note: Later doesn't mean 'in 6 months or more' any more With the new release schedule, it could be in [multiple of 6 weeks from a release date] We'll see, I'll keep you to ...
- by Steve Ronuken - at 2014.05.24 17:49:00
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98. Sticky:[Kronos] Freighters and Jump Freighters Rebalance - in Player Features and Ideas Discussion [original thread]
Quesa wrote: Quote: Jump Freighters Bonus per level: +10% to armor and hull hitpoints -10% jump fuel requirements What's the point of a bonus to armor/hp on a JF? They're kind of important while travelling through the riskiest space fo...
- by Steve Ronuken - at 2014.05.24 17:40:00
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99. Sticky:[Kronos] Freighters and Jump Freighters Rebalance - in Player Features and Ideas Discussion [original thread]
Oxide Ammar wrote: Why there is no mention to Layered plating modules in the OP ? their fitting requirements works with freighters. They fit, but they're pretty much not worth it. The T2 version is only +6% to armour. If your goal is tank...
- by Steve Ronuken - at 2014.05.24 17:39:00
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100. Sticky:[Kronos] Pirate Implants - in Player Features and Ideas Discussion [original thread]
An important note: Later doesn't mean 'in 6 months or more' any more With the new release schedule, it could be in [multiple of 6 weeks from a release date]
- by Steve Ronuken - at 2014.05.23 16:22:00
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